Scratch-pad

August 8, 2010

Blogs are great places to get peer-review on ideas before the ideas are fully formed.

So the big flaw with the model of types of play is that it doesn’t account for differences in types of play by social interaction.There is some progression of social interactive skill in the conference poster (actual paper is Manuscript In Preparation and will be done by the end of the year, I promise), however, this is much more general than I’d like. If it is going to integrate into the model, it needs to be truly play-specific instead of communication-general.

However, I’m having a hard time just making it into a Z-axis because there isn’t a continuous line of progression of development of the types of social interaction in play. I think.

And it is discontinuous, where some types of social interaction just don’t make any sense for certain types of play.

So anyway, let me list the types of social interaction that occur during play as I see it. Let me know if I’ve forgotten any and if you think they go in some specific order or hierarchy.

  • None. Solitary play.
  • Reciprocal emotional sharing (Baby and another smile at each other as in peek-a-boo or hey-look-at-me.)
  • Toleration (parallel play, no direct interaction)
  • Non-play competitive (“gimme that”)
  • Cooperative play with shared goals (“how high can we stack it?”)
  • Collaborative pretend (shared setting of goals and reality-setting)
  • Competitive-collaborative pretend (“I’ll be the princess and you’re the servant” “I’m the superhero and you be the bad-guy”)
  • Competitive, no winner (shared, but mutually exclusive goals, e.g. Tag, Keep-away, King-of-the-Mountain)
  • Competitive, with win condition (most traditional games)

Not all of these are possible in all types of play. I think. Maybe I’m wrong. And they seem to go roughly in a progression from youngest-to-oldest the way I listed them, but some of them all develop in one place (sociodramatic).

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2 Responses to “Scratch-pad”

  1. G.Fraggle Says:

    Collaborative-competitive, no win condition: team games like Keepaway, where some players share goals, but are opposed to others.
    Collaborative-competitive, with win condition: team sports like soccer, where players cooperate and share a victory against other players.

  2. It's me again Says:

    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/119

    Orthogame: a game with rules that result in a ranking or weighting of the players (time, score, win/lose)

    Orthochallenge: a one-player orthogame.


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