video game design cont’d

December 29, 2008

To recap.

We have realistic audio physics with doppler and echoes. 5.1 surround if possible, but stereo at the very least. Rumble support for tactile/haptic feedback as well. Menus and status information supports braille devices.

Let’s go full-bore. Let’s remake Quake3, Counterstrike or Team Fortress 2 in the dark.

Like this, only much, much darker...

Like this, only much, much darker...

This is the full FPS, multiplayer version of Be the Wumpus. The graphics will be blank, or at least have no impact on gameplay at all.

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Sporadic posting due to final exams (creating and grading, not taking) and other end of semester business along with the holidays.

So one of my long-standing ideas for a play context (idea 1 is the Gundam robot, here) is the “wheelchair firetruck.” Idea is simple, add some appropriate stickers, a helmet, a flashing/rotating light (controlled with an accessible switch), siren (recorded onto a BigMac?),

Costumes are important

Costumes are important

…but most important is a hose that sprays water.

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The Message

December 4, 2008

What is the message here?

Handicap entrance in rear.

Handicap entrance in rear.