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	<title>Tech, design, and society</title>
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	<description>Observations on obstacles and opportunities for people with disabilities</description>
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		<title>Tech, design, and society</title>
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		<item>
		<title>Chaos at the arcade</title>
		<link>http://adambowker.wordpress.com/2011/09/04/arcade/</link>
		<comments>http://adambowker.wordpress.com/2011/09/04/arcade/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 12:49:39 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=716</guid>
		<description><![CDATA[&#160; &#160; A story about Schuyler&#8217;s class trip caught my attention. This story happened to be posted the day after I went to a place similar to the one described* (skee ball, laser tag, mini-golf, etc.) so  I could really visualize it. I spent most of the evening considering how such places could be accessed. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=716&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p>A <a title="hummingbird" href="http://www.schuylersmonsterblog.com/2011/09/hummingbird.html" target="_blank">story</a> about Schuyler&#8217;s class trip caught my attention.</p>
<p>This story happened to be posted the day after I went to a place similar to the one described* (skee ball, laser tag, mini-golf, etc.) so  I could really visualize it. I spent most of the evening considering how such places could be accessed. It strikes me that the games themselves are highly structured, but the environment as a whole was open and chaotic.</p>
<p>No matter how much communication we give kids, it seems like these environments are not easy nuts to crack. Part of me is thinking of ways to structure to force more interaction (maybe teams see who gets the most tickets or something, then the problem of assigning teams…). The other part of me wonders if forcing it is ultimately counterproductive—that the self-directedness is the mission here and to reduce that</p>
<p><a href="http://adambowker.files.wordpress.com/2011/09/arcade.jpeg"><img class="size-medium wp-image-717 aligncenter" title="arcade" src="http://adambowker.files.wordpress.com/2011/09/arcade.jpeg?w=300&#038;h=206" alt="arcade" width="300" height="206" /></a><em>Questions: Can you create a meta-game structure in a free-play environment that encourages more interaction for kids who don&#8217;t do well in unstructured social environments without the neurotypical kids pushing back against it or squashing the developmental benefits of the chaos?</em></p>
<p>&nbsp;</p>
<p>* It is really weird that this was posted the day after my friend suggested impulsively, &#8220;Let&#8217;s go play skee ball.&#8221;</p>
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			<media:title type="html">G.Fraggle</media:title>
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		<title>One-button games</title>
		<link>http://adambowker.wordpress.com/2011/03/09/one-button-games/</link>
		<comments>http://adambowker.wordpress.com/2011/03/09/one-button-games/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 20:51:24 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=709</guid>
		<description><![CDATA[Here is a new game for iOS (you know, the platform that Proloquo2Go runs on): It&#8217;s called Tiny Wings I love the metaphor of having a little, sort-of impaired bird overcoming its limitations and flying with the assistance of the environment and the player. Some other one-button games: I really like One-Button Bob. It&#8217;s a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=709&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is a new game for iOS (you know, the platform that Proloquo2Go runs on):</p>
<p>It&#8217;s called <a title="Tiny Wings" href="http://www.andreasilliger.com/index.php">Tiny Wings</a></p>
<span style="text-align:center; display: block;"><a href="http://adambowker.wordpress.com/2011/03/09/one-button-games/"><img src="http://img.youtube.com/vi/x6pT_2E5xI0/2.jpg" alt="" /></a></span>
<p>I love the metaphor of having a little, sort-of impaired bird overcoming its limitations and flying with the assistance of the environment and the player.</p>
<p>Some other one-button games:</p>
<p><span id="more-709"></span>I really like <a href="http://armorgames.com/play/5286/one-button-bob">One-Button Bob</a>. It&#8217;s a bit of a cognitive challenge, because each level is different. But there is no penalty for messing up, so just keep trying until you win the level.</p>
<p><a href="http://www.casualgirlgamer.com/articles/entry/35/best-one-button-games/">Click for a list of games</a>.</p>
<p>No discussion of one-button games is complete without <a href="http://adamatomic.com/canabalt/">Canabalt</a>, the finest in one-button games&#8230; maybe ever. This isn&#8217;t a game designed for people with disabilities, this is a game designed for everyone that just happens to be played with only one button.</p>
<p>(Gameplay hint: don&#8217;t try to avoid all the obstacles; use them to slow yourself down.)</p>
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		<title>Game-based therapy materials</title>
		<link>http://adambowker.wordpress.com/2011/03/02/game-based-therapy-materials/</link>
		<comments>http://adambowker.wordpress.com/2011/03/02/game-based-therapy-materials/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 21:23:52 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[therapy]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=703</guid>
		<description><![CDATA[I&#8217;ve been using Atlas Games&#8217;s Once Upon a Time in my speech-language therapy for years. Every player is dealt cards with story elements (see also, Burke&#8217;s Dramatistic Pentad for an arrangement of these cards by story function), as well as an ending card. Players narrate a story that is constrained by the cards that were [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=703&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using <a title="OUaT" href="http://www.atlas-games.com/product_tables/AG1001.php" target="_blank">Atlas Games&#8217;s Once Upon a Time</a> in my speech-language therapy for years.</p>
<p><a href="http://adambowker.files.wordpress.com/2011/03/1001.jpg"><img class="size-full wp-image-704 alignleft" title="Once Upon a Time, from Atlas Games" src="http://adambowker.files.wordpress.com/2011/03/1001.jpg?w=93&#038;h=180" alt="Once Upon a Time, the card game" width="93" height="180" /></a></p>
<p>Every player is dealt cards with story elements (see also, <a href="../2009/06/26/metaplay-2%E2%80%94on-the-use-of-drama-as-play/#more-449" target="_blank">Burke&#8217;s Dramatistic Pentad</a> for an arrangement of these cards by story function), as well as an ending card. Players narrate a story that is constrained by the cards that were randomly dealt to their hand, and win the game by playing their ending (which has to make sense in the context of what has come before).</p>
<p>It would be easy, except that players take turns constructing the story and everyone has different endings they are trying to achieve.</p>
<p>I love this game for a number of reasons. It&#8217;s great for teaching story grammar (obviously), but there is also a strong executive function element to it in that you have to plan your moves ahead if your ending is going to make sense. Lately, one of my students has been using it to elicit connected speech from a young client who is working on generalizing speech artic. therapy into conversation. You have to talk a lot to play this game.</p>
<p>Here are some other game-based therapy activities:</p>
<p><span id="more-703"></span><a href="http://www.storycubes.com/" target="_blank">Rory&#8217;s Story Cubes</a></p>
<p><a href="http://adambowker.files.wordpress.com/2011/03/gamewright-318.jpg"><img class="alignright size-medium wp-image-705" title="GAMEWRIGHT-318" src="http://adambowker.files.wordpress.com/2011/03/gamewright-318.jpg?w=300&#038;h=293" alt="" width="300" height="293" /></a>Rory&#8217;s Story Cubes is next-level Once Upon a Time. The meaning of the pictures on each die face is open to interpretation.</p>
<p>The ambiguity makes for more of a challenge, as is the lack of narrative theme (Once Upon a Time follows faerie tale tropes very heavily, helping to constrain and structure the story somewhat).</p>
<p>There is a &#8220;verbs&#8221; expansion pack available now.</p>
<p>These are distributed by <a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=247" target="_blank">Gamewright</a> in the U.S.</p>
<p><a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=253" target="_blank">Sounds Like a Plan</a></p>
<p>I haven&#8217;t tried this game yet, but I plan to.</p>
<p>The premise is that you have a hand of cards that have some sort of advice on them. Then, you draw a card that describes some sort of goal. Players then match the advice to the goal. (If you&#8217;ve played Apples-to-Apples, the rules sound similar)</p>
<p>And just as with Apples-to-Apples, the advice you have available might not be applicable or just barely relevant, so you&#8217;re sometimes forced to give bad advice, or to choose the least-worst option from a bunch of suboptimal choices. Hmmm. <a href="http://www.autism-pdd.net/DSM4.html" target="_blank">Who do we know who might find that challenging</a>?</p>
<p><a href="http://shop.mattel.com/product/index.jsp?productId=4379069" target="_blank">Pictionary Card Game</a></p>
<div id="attachment_706" class="wp-caption alignleft" style="width: 310px"><a href="http://adambowker.files.wordpress.com/2011/03/pmat1-8404666_alternate1_v380.jpg"><img class="size-medium wp-image-706" title="pictionary card game" src="http://adambowker.files.wordpress.com/2011/03/pmat1-8404666_alternate1_v380.jpg?w=300&#038;h=300" alt="pictionary card game" width="300" height="300" /></a><p class="wp-caption-text">No-draw Pictionary</p></div>
<p>The interesting thing about Pictionary is that most people tend to draw the same things over and over in difference combinations. This game is Pictionary&#8230; without drawing. They&#8217;ve provided the commonly-drawn images already and you combine them to form meanings.</p>
<p>The concept really reminded me of Minspeak. Combining higly iconic, semantically powerful components combined into other meaningful things. Very cool. Next time I teach an AAC course to college students, I&#8217;m using these.</p>
<p>I&#8217;m mulling over some ideas of how to use them with kids who use AAC. Although their best use might be to teach peers without disabilities how to communicate with symbols so they can better empathize with a classmate who uses Minspeak.</p>
<p>The sad thing is that this game is being pitched by Mattel as &#8220;You can&#8217;t draw? So play this.&#8221; I&#8217;m not a fan of that, since almost everyone without serious motor impairment can draw well enough to play Pictionary. This is a very different game, and shouldn&#8217;t really be compared to the drawing version of Pictionary.</p>
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			<media:title type="html">G.Fraggle</media:title>
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			<media:title type="html">Once Upon a Time, from Atlas Games</media:title>
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			<media:title type="html">pictionary card game</media:title>
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		<title>Hans Smith</title>
		<link>http://adambowker.wordpress.com/2011/01/30/hans-smith/</link>
		<comments>http://adambowker.wordpress.com/2011/01/30/hans-smith/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 14:41:27 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[play]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[disability]]></category>
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		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=698</guid>
		<description><![CDATA[Kotaku reports on Hans Smith, the virtual athlete who is responsible for the Disabled Virtual Athlete Mode in MLB 11 The Show.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=698&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5746736/how-a-video-game-made-him-into-a-major-leaguer">Kotaku reports on Hans Smith</a>, the virtual athlete who is responsible for the Disabled Virtual Athlete Mode in MLB 11 The Show.</p>
<div id="attachment_699" class="wp-caption aligncenter" style="width: 310px"><a href="http://adambowker.files.wordpress.com/2011/01/how-a-video-game-made-him-into-a-major-leaguer.jpeg"><img class="size-medium wp-image-699" title="How A Video Game Made Him Into A Major Leaguer" src="http://adambowker.files.wordpress.com/2011/01/how-a-video-game-made-him-into-a-major-leaguer.jpeg?w=300&#038;h=168" alt="Hans Smith" width="300" height="168" /></a><p class="wp-caption-text">Hans Smith, virtual athlete</p></div>
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			<media:title type="html">G.Fraggle</media:title>
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		<media:content url="http://adambowker.files.wordpress.com/2011/01/how-a-video-game-made-him-into-a-major-leaguer.jpeg?w=300" medium="image">
			<media:title type="html">How A Video Game Made Him Into A Major Leaguer</media:title>
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		<title>Accessible Video Games</title>
		<link>http://adambowker.wordpress.com/2011/01/29/accessible-video-games/</link>
		<comments>http://adambowker.wordpress.com/2011/01/29/accessible-video-games/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 16:36:00 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[pop culture]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[physical impairment]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=691</guid>
		<description><![CDATA[I&#8217;m so happy that some game developers are thinking about making their controls and gameplay modes customizable, because this is what is needed in order to adapt controllers for gamers with disabilities. Hardcore gamers also frequently ask for customizable controls (hardcore gamers are a notoriously difficult demographic to please). You can accommodate disabled gamers by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=691&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so happy that some game developers are thinking about making their controls and gameplay modes customizable, because this is what is needed in order to adapt controllers for gamers with disabilities.</p>
<p>Hardcore gamers also frequently ask for customizable controls (hardcore gamers are a notoriously difficult demographic to please). You can accommodate disabled gamers by doing the very thing that the most abled gamers want anyway! It&#8217;s a win across the board.</p>
<p>What makes the games in this post exceptional is that they are both <em>console</em> games, not PC games. Video game consoles are traditionally very limited in their flexibility, and unlike a PC, cannot run the user&#8217;s custom software to assist with accessibility.</p>
<p><a href="http://adambowker.files.wordpress.com/2011/01/mlb-11-the-show-launch-trailer-delivers-high-dramatic-heat1.jpeg"><img class="alignright size-medium wp-image-693" title="MLB-11-The-Show-Launch-Trailer-Delivers-High-Dramatic-Heat" src="http://adambowker.files.wordpress.com/2011/01/mlb-11-the-show-launch-trailer-delivers-high-dramatic-heat1.jpeg?w=300&#038;h=210" alt="MLB 11 custom Dualshock controller" width="300" height="210" /></a></p>
<p>Two examples listed below.</p>
<p><span id="more-691"></span></p>
<p><strong>MLB 11 The Show</strong></p>
<div id="attachment_694" class="wp-caption alignright" style="width: 310px"><a href="http://adambowker.files.wordpress.com/2011/01/mlb-11-the-show-developer-video.jpeg"><img class="size-medium wp-image-694" title="MLB-11-The-Show-Developer-Video" src="http://adambowker.files.wordpress.com/2011/01/mlb-11-the-show-developer-video.jpeg?w=300&#038;h=225" alt="Baseball player" width="300" height="225" /></a><p class="wp-caption-text">Screencap from MLB 11 &quot;The Show&quot;</p></div>
<p>&#8220;The Show&#8221; series is widely regarded as the best baseball video game series. This year&#8217;s version includes a one-button mode that they are calling the &#8220;<a href="http://www.joystiq.com/2011/01/25/mlb-11-includes-one-button-association-for-disabled-virtual-ath/">Association for Disabled Virtual Athletes mode</a>.&#8221;</p>
<p>It was added specifically for one baseball superfan with cerebral palsy.</p>
<p>I need to start making a list of amazing design ideas that have resulted because someone knew (or was related to) someone else with a disability.</p>
<p><strong>Forza Motorsports 3</strong></p>
<p>Named by AbleGamers the <a href="http://www.ablegamers.com/game-news/2010-accessible-mainstream-game-of-the-year.html">Accessible Mainstream Game of the Year</a>.</p>
<p><a href="http://adambowker.files.wordpress.com/2011/01/forza-motorsport-3-2010-camaro_100225911_l.jpeg"><img class="size-medium wp-image-695 alignleft" title="forza-motorsport-3-2010-camaro_100225911_l" src="http://adambowker.files.wordpress.com/2011/01/forza-motorsport-3-2010-camaro_100225911_l.jpeg?w=300&#038;h=168" alt="Forza 3 screencap" width="300" height="168" /></a></p>
<p>The best racing games have customizable controls anyway, but Forza takes it to a new level. It can be configured to be playable with only three switches.</p>
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			<media:title type="html">MLB-11-The-Show-Launch-Trailer-Delivers-High-Dramatic-Heat</media:title>
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		<title>On loneliness</title>
		<link>http://adambowker.wordpress.com/2010/12/11/on-loneliness/</link>
		<comments>http://adambowker.wordpress.com/2010/12/11/on-loneliness/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 23:40:58 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=684</guid>
		<description><![CDATA[Roger Ebert has blogged about his inability to speak before, but this post stands out as a must-read.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=684&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.suntimes.com/ebert/2010/12/trying_to_get_a_word_in_edgewi.html">Roger Ebert </a>has blogged about his inability to speak before, but this post stands out as a must-read.</p>
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		<title>BBC news on assistive tech</title>
		<link>http://adambowker.wordpress.com/2010/12/04/bbc-news-on-assistive-tech/</link>
		<comments>http://adambowker.wordpress.com/2010/12/04/bbc-news-on-assistive-tech/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 13:25:14 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/2010/12/04/bbc-news-on-assistive-tech/</guid>
		<description><![CDATA[http://news.bbc.co.uk/2/hi/programmes/click_online/9255685.stm http://www.bbc.co.uk/news/uk-11898534 http://www.bbc.co.uk/news/technology-11892803<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=682&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/9255685.stm">http://news.bbc.co.uk/2/hi/programmes/click_online/9255685.stm</a><br />
<a href="http://www.bbc.co.uk/news/uk-11898534"> http://www.bbc.co.uk/news/uk-11898534</a><br />
<a href="http://www.bbc.co.uk/news/uk-11898534"> http://www.bbc.co.uk/news/technology-11892803</a></p>
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		<title>Where&#8217;s Molly</title>
		<link>http://adambowker.wordpress.com/2010/11/29/wheres-molly/</link>
		<comments>http://adambowker.wordpress.com/2010/11/29/wheres-molly/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 12:35:39 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=677</guid>
		<description><![CDATA[CBS News ran a story this weekend about the way we used to manage people with disabilites. We live in a different world; we&#8217;ve engineered our society into something else since then. While we have a hard time rationalizing institutionalization now, don&#8217;t get too complacent about how enlightened we are. We&#8217;ve still got a long [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=677&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>CBS News <a title="Where's Molly" href="http://www.cbsnews.com/stories/2010/11/28/sunday/main7096335.shtml﻿">ran a story this weekend</a> about the way we used to manage people with disabilites. We live in a different world; we&#8217;ve engineered our society into something else since then. While we have a hard time rationalizing institutionalization now, don&#8217;t get too complacent about how enlightened we are. We&#8217;ve still got a long way to go.</p>
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		<title>U. of Illinois at U-C, Nugent Residence Hall</title>
		<link>http://adambowker.wordpress.com/2010/08/24/uiuc/</link>
		<comments>http://adambowker.wordpress.com/2010/08/24/uiuc/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:55:10 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[physical impairment]]></category>
		<category><![CDATA[society]]></category>

		<guid isPermaLink="false">http://adambowker.wordpress.com/?p=672</guid>
		<description><![CDATA[Nugent Residence Hall at U of I Urbana-Champaign is designed for students with disabilities. Their web site. (Note that this and all websites of the Disability Resources and Educational Services for the University are screen-reader compliant for those using alternative access.) This is exactly the kind of thing I&#8217;m talking about. This is really beyond [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=672&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.chicagotribune.com/news/education/ct-met-u-of-i-disability-dorm-20100818,0,2529515,full.story" target="_blank">Nugent Residence Hall at U of I Urbana-Champaign </a>is designed for students with disabilities.</p>
<p><a href="http://www.disability.uiuc.edu/services/beckwith/" target="_blank">Their web site. </a>(Note that this and all <a href="http://www.disability.uiuc.edu/" target="_blank">websites of the Disability Resources and Educational Services</a> for the University are screen-reader compliant for those using alternative access.)</p>
<p>This is exactly the kind of thing I&#8217;m talking about. This is really beyond just &#8220;accommodation&#8221; and taking it to the next level of full inclusion into society.</p>
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		<title>Tactile display</title>
		<link>http://adambowker.wordpress.com/2010/08/12/tactile-display/</link>
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		<pubDate>Thu, 12 Aug 2010 16:15:55 +0000</pubDate>
		<dc:creator>G.Fraggle</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[assistive technology]]></category>
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		<description><![CDATA[Tactile display. Sorry, time constraints limit me from talking much about this. Thinking of applications will have to be an exercise left to the reader. http://www.hizook.com/blog/2010/08/11/electrotactile-arrays-texture-and-pressure-feedback-during-robotic-teleoperation<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adambowker.wordpress.com&amp;blog=4913381&amp;post=668&amp;subd=adambowker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Tactile display.</p>
<p>Sorry, time constraints limit me from talking much about this. Thinking of applications will have to be an exercise left to the reader.</p>
<p>http://www.hizook.com/blog/2010/08/11/electrotactile-arrays-texture-and-pressure-feedback-during-robotic-teleoperation</p>
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